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 IrrSolid - Gameframework

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DEMonRouge




Messages : 9
Date d'inscription : 2010-09-06

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PostSubject: IrrSolid - Gameframework   IrrSolid - Gameframework Icon_minitimeTue Feb 01, 2011 11:35 pm

Hi i'm developing a full featured game framework.

I post this because I have included SPARK as a component of IrrSolid:

IrrSolid has several components that can be easily removed/added.

I'm planning to add a particle manager that can create SPARK scene nodes, wich mean that particles can be translated and transformed as any other scene node.

A nice feature that you might want to see is the

Rnd::getRandomFloat(irr::f32 min, irr::f32max) feature.

It generates random floats values in the specified range with 31 bit of resolution/precision. Is is faster than the core
SPK::random function. so maybe you can take a think about implementing getRandomFloat in SPARK. there are no problem for doing that IrrSolid is zlib. Smile and maybe any random emitter of spark will benefit from that function ;-)

source forge project page:
https://sourceforge.net/projects/agametemplate/

EDIT: I Annouce also that a support web page was added to my blog:

IrrSolid - GameFramework homepage - + Tutorials


Last edited by DEMonRouge on Thu Feb 17, 2011 3:35 am; edited 1 time in total (Reason for editing : updating the post)
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Juff
Developer



Messages : 539
Date d'inscription : 2009-07-14
Age : 41

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PostSubject: Re: IrrSolid - Gameframework   IrrSolid - Gameframework Icon_minitimeThu Feb 03, 2011 7:03 pm

Hi, that's nice.

I ll take a look at your pseudo random generators to see if i include them into spark. But besides speed, there are other parameters that are important with pseudorandom generators : uniform distribution, independence, period...

Regarding the SPARK scene nodes, IRRSystem already derives from IrrSceneNode and can be transformed as one.

Good luck for your project !
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http://spark.developpez.com
DEMonRouge




Messages : 9
Date d'inscription : 2010-09-06

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PostSubject: Re: IrrSolid - Gameframework   IrrSolid - Gameframework Icon_minitimeFri Feb 04, 2011 3:59 am

ok thanks. Smile effectively I see some slight difference running the base demo using spark randomizer and getRandoFloat().
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