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 [Article] Optimizing the rendering of a particle system

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Messages : 539
Date d'inscription : 2009-07-14
Age : 36

PostSubject: [Article] Optimizing the rendering of a particle system   Fri Jul 24, 2009 7:44 pm

Here is a quite interesting article about optimizing the rendering of particle systems.
It was written by the director of Technology of Sony Santa Monica, the studio responsible for the God of War serie :

the article

Some of those tricks are already implemented is SPARK and I saw a couple that are worth giving a try.
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[Article] Optimizing the rendering of a particle system
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