hello.
i want now remove from scene in 'irrlicht' IRRSystem-particles.
when i use:
SPK_Destroy( (IRRSystem *)myparticles ); my app gonna crash!
i was tried another call with:
"
scenemanager->addToDeletionQueue((IRRSystem *)myparticles);"
or
"
myparticles->remove(); myparticles->drop();"
this lasts two methods works, but i see alot of memory leaks there :/.
im now not sure, this is again
bug, or i doing something wrong?
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Another thing, when i code something like this:
person_hand = findHandSceneNode();
((IRRSystem *)myparticles)->setParent(person_hand);then
myparticles are not visible. Im not sure, this is allowed by sparkengine or bug?
//-------------------
PS.: sorry to bother
.