Hey guys, love the demos I see of this engine, and I would really like to integrate it into some of my current SFML projects.
I managed to compile the libraries on OSX 10.6 using Luinecho's guide : Thanks by the way.
I'm writing a small test app however when I try to compile I seem to get a linker error that is related to openGL. Here's the output:
- Code:
-
Undefined symbols:
"_glEnable", referenced from:
SPK::SFML::SFMLRenderer::render(SPK::Group const&)in libSPARK_SFML.a(SPK_SFML_All.o)
SPK::SFML::SFMLRenderer::render(SPK::Group const&)in libSPARK_SFML.a(SPK_SFML_All.o)
SPK::SFML::SFMLPointRenderer::innerRender(SPK::Group const&)in libSPARK_SFML.a(SPK_SFML_All.o)
SPK::SFML::SFMLPointRenderer::innerRender(SPK::Group const&)in libSPARK_SFML.a(SPK_SFML_All.o)
SPK::GL::GLQuadRenderer::render(SPK::Group const&)in libSPARK_GL.a(SPK_GL_All.o)
SPK::GL::GLQuadRenderer::render(SPK::Group const&)in libSPARK_GL.a(SPK_GL_All.o)
SPK::GL::GLQuadRenderer::render(SPK::Group const&)in libSPARK_GL.a(SPK_GL_All.o)
SPK::GL::GLQuadRenderer::render(SPK::Group const&)in libSPARK_GL.a(SPK_GL_All.o)
SPK::GL::GLQuadRenderer::render(SPK::Group const&)in libSPARK_GL.a(SPK_GL_All.o)
And several more symbols, but all seem to be related to OpenGL. I've imported libSPARK.a, libSPARK_GL.a, and libSPARK_SFML.a all into the frameworks of my xcode project, so I'm not sure whats going on here. Any ideas?